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Gaming and internet addiction (Gaming disorder and problematic internet use)

Assessment and support for people whose gaming or internet use has become hard to control and is harming their daily life, with honest care about what is and is not a recognised condition.

✓ Medically reviewed by a GMC-registered consultant · last reviewed September 2026 · next review September 2027 · how we review

In short

  • Gaming disorder is a recognised condition in WHO's ICD-11, but it affects only a small proportion of people who game; broader "internet addiction" is not an agreed single diagnosis.
  • What matters is real loss of control and harm to daily life over time, not screen time on its own.
  • Support focuses on the distress and impact, and on any underlying anxiety, depression or other condition, rather than just cutting hours.
  • NHS help exists, including a specialist clinic for internet-related behavioural addictions, though access is limited; talking therapy and family support are the mainstay.

A plain-English summary. The detail — including risks and recovery — is below.

At a glance

TypeAssessment and psychological treatment
AnaestheticNot applicable
How long it takesSessions usually 30–60 minutes; support often runs over weeks to months
Hospital stayUsually no hospital stay (community or outpatient)
Time off workUsually none
When you'll see resultsMany people improve with support; the focus is on distress and impact, not screen time alone
On the NHS?NHS support exists, including a specialist clinic for behavioural addictions related to internet use; access is limited and demand is high

A general guide. Your psychiatrist will give you advice for your situation.

Best fit

Helps work out whether use is genuinely out of control and harmful, or heavy but manageable

Pause if

A formal "addiction" treatment programme is not appropriate where use is heavy but not genuinely out of control or harmful.

Main recovery point

A careful look at impact, control and any underlying problems. You should leave with an honest picture, not an automatic label.

Good aftercare

An honest formulation that separates real harm from ordinary heavy use.

Assessment

A careful look at impact, control and any underlying problems. You should leave with an honest picture, not an...

First weeks

Agreeing realistic goals and starting talking therapy or family support. Reducing use may bring irritability or...

First few months

Building new routines and offline activities, and treating any underlying anxiety, depression or attention...

If a setback happens

Returning to heavier use is common. The plan is reviewed and continued rather than abandoned.

Medical line illustration of addiction and recovery support planning for Gaming and internet addiction.
Illustration only - not a diagnosis, medical advice or a promise of result. Your anatomy and treatment plan may differ. Vuemedics does not publish before-and-after photos.

What is gaming and internet addiction?

This guide is about gaming or internet use that has become hard to control and is harming someone's life, for example their relationships, school or work, sleep or health. It matters because the distress is real, even though the science here is still developing.

It is worth being honest about the diagnosis. The World Health Organisation recognises "gaming disorder" in its classification (ICD-11), defined by loss of control over gaming, gaming taking priority over other activities, and gaming continuing despite clear harm, usually over at least 12 months. WHO is clear that only a small proportion of people who game are affected. "Internet addiction" more broadly is not an agreed single diagnosis, and experts disagree about how best to understand problematic internet, social media or smartphone use.

Because of this, good care does not focus on screen time alone. It focuses on whether use is genuinely out of control and causing harm, and on the practical and emotional problems involved, including any anxiety, depression or other condition underneath. Help is available, and most people who game or use the internet a lot do not have a disorder.

Types, options & approaches

There may be different ways to do this. The right approach depends on the clinical question and your circumstances.

Assessment of impact and control
A careful look at whether gaming or internet use is genuinely out of control and harming life, and at what is driving it, rather than counting hours alone.
Cognitive behavioural therapy (CBT)
Talking therapy adapted for problematic gaming or internet use, helping with triggers, habits and the thoughts and feelings that keep use going. Evidence is growing but still limited.
Family and parenting support
Especially for children and young people, support for parents and carers around boundaries, routines and communication, often alongside work with the young person.
Treating underlying problems
Identifying and treating any anxiety, depression, ADHD, social difficulties or other conditions that the gaming or internet use may be linked to.
Specialist NHS clinic referral
Referral to a specialist service for behavioural addictions related to internet use, for more severe or complex cases. Capacity is limited and demand is high.
Practical and lifestyle changes
Building routines around sleep, school or work, exercise and offline activities, and agreeing realistic limits rather than sudden total bans.

Enjoying gaming versus a possible disorder

Heavy but healthyPossible disorder
ControlYou can stop and prioritise other thingsRepeated loss of control over gaming
PriorityFits around lifeTakes priority over most other activities
HarmLittle or no harmContinues despite clear harm to life
TimeVariesPattern usually present for many months

Lots of gaming or screen time is not the same as a disorder. WHO is clear that only a small proportion of people who game are affected, and self-judgement should focus on harm and control, not hours.

Preparing for your treatment

  • Note specific examples of how gaming or internet use is affecting daily life: sleep, school or work, relationships, mood and health.
  • Keep a rough record of when and why use happens, including the feelings before and after, rather than just total hours.
  • Think honestly about whether there is real loss of control, or mainly worry about time spent.
  • Tell your clinician about mood, anxiety, attention difficulties or anything that the use might be linked to.
  • For a child or young person, parents or carers should be ready to describe the impact and any safeguarding worries.
  • Save crisis numbers in case they are needed: 999, Samaritans 116 123, and for under-19s, Childline 0800 1111.

What happens

Support usually begins with a careful assessment. A clinician looks at how gaming or internet use affects daily life, whether there is genuine loss of control, and what might be driving it, including any anxiety, low mood, attention difficulties or social pressures. For children and young people, parents or carers are closely involved.

Because the science is still developing, a good clinician is honest about what is and is not a recognised condition, and avoids labelling ordinary heavy use as an illness. The focus is on the distress and harm.

Where support is offered, it is mostly talking-based, often CBT, alongside practical changes to routine and, for young people, family support. Any underlying mental health condition is treated too. More severe or complex cases may be referred to a specialist NHS clinic for internet-related behavioural addictions, though access is limited.

Is this treatment right for me?

A good consultation should explore whether it's the right choice for you now — including reasons to wait or consider something else.

May not be suitable if…

  • A formal "addiction" treatment programme is not appropriate where use is heavy but not genuinely out of control or harmful.
  • It is not a substitute for urgent care if a young person or adult is in crisis or at risk of self-harm.
  • On its own it does not treat an underlying condition such as depression, anxiety or ADHD, which needs addressing.
  • A diagnosis of gaming disorder should not be applied without the loss of control, prioritisation and harm that define it.

Delay or rearrange if…

  • There is a mental health crisis or risk of self-harm — seek urgent help first.
  • Safeguarding concerns about a child or young person need addressing as a priority.
  • An untreated condition such as severe depression or anxiety is the main driver and needs attention.
  • A major life change means the picture is unclear and a calmer assessment would be more useful.

Alternatives to discuss

  • Treatment focused on an underlying anxiety, depression or attention difficulty
  • Family-based and parenting support for children and young people
  • Practical changes to routine, sleep and offline activities without formal therapy
  • School or college support and pastoral input for young people
  • Watchful support and review where it is unclear whether use is truly a disorder

Before you decide

Use this as a shared-decision checklist. The aim is not just “can this be done?”, but whether it is right for you, now, with the risks and alternatives clearly understood.

What matters most to me?

Think about symptoms, daily life, work, caring responsibilities, sport, fertility, travel, appearance and anxiety — the right choice depends on your priorities, not just the medical facts.

What are all my options?

Ask about waiting, monitoring, medicines, rehabilitation, a smaller or larger procedure, a different test, NHS referral, or a second opinion where that would help.

What would make me pause?

Active infection, pregnancy, unstable medical problems, smoking, medicines that increase bleeding, poor support at home, or feeling pressured are all reasons to slow down and get tailored advice.

What happens if I do nothing today?

For some problems, waiting is safe; for others, delay can make treatment harder. A good consultation should explain the trade-off in plain English.

Benefits

  • Helps work out whether use is genuinely out of control and harmful, or heavy but manageable
  • Addresses the real-life impact on sleep, relationships, school or work and health
  • Identifies and treats underlying problems such as anxiety, low mood or attention difficulties
  • Gives practical strategies and realistic limits rather than sudden total bans
  • Supports parents and carers of children and young people
  • Avoids over-labelling normal behaviour as an illness

Risks & complications

More common
  • Feeling defensive, judged or misunderstood, especially for young people
  • Family tension around limits and expectations
  • Frustration if change is gradual, as habits take time to shift
Less common
  • Withdrawal-like irritability, low mood or restlessness when use is reduced
  • An underlying problem (such as anxiety or depression) becoming more visible once use is reduced
  • Setbacks and a return to heavy use, which are a reason to keep going rather than give up
Rare but serious
  • A mental health crisis, including thoughts of self-harm, which needs urgent help
  • Being given a firm "addiction" label and treatment that the evidence does not clearly support

The biggest risks here are getting the framing wrong: either dismissing real distress, or over-medicalising ordinary heavy use. Good care focuses on harm and control, treats any underlying condition, and is honest about uncertainty. For children and young people, watch mood and withdrawal closely. If there are thoughts of self-harm or a crisis, treat it as an emergency: call 999 or the Samaritans on 116 123 (Childline 0800 1111 for under-19s).

Published figures to discuss

Reliable figures are limited here. Estimates of how common gaming disorder or problematic internet use are vary widely depending on how they are defined and measured, and broader "internet addiction" is not an agreed single diagnosis. WHO states that gaming disorder affects only a small proportion of people who game. Because the evidence is still developing, we do not quote precise percentages, which could be misleading.

FigureReported rangeHow to interpret itSource / confidence
High use mislabelled as disorderRecognised diagnostic pitfallDiagnosis depends on impaired control, priority over life activities and continued use despite harm, not hours alone.Guide sourcesClinical context
Sleep, school/work and physical health harmCommon reason for helpAssessment should cover sleep timing, meals, activity, hygiene, attendance and relationships.Guide sourcesClinical context
Underlying ADHD, autism, anxiety or depression missedCommon overlapGaming may be coping, avoidance, social connection or sensory regulation rather than the only problem.Guide sourcesClinical context
Abrupt removal escalates conflictCommon family riskPlans usually work better when gradual boundaries, alternative rewards and family agreement are built in.Gaming disorder in the ICD-11: the state of the game — PMCncbi.nlm.nih.govSource-linked context

These are literature figures, not a personalised prediction. Your own risks and likely benefits depend on your circumstances, your health, and how your care is carried out and followed up.

What happens afterwards

This is about what happens after you seek help, so "recovery" here means how control, routine and wellbeing improve over time. Progress is usually gradual and is measured by life getting better, not just by hours on a screen.

Assessment
A careful look at impact, control and any underlying problems. You should leave with an honest picture, not an automatic label.
First weeks
Agreeing realistic goals and starting talking therapy or family support. Reducing use may bring irritability or low mood at first.
First few months
Building new routines and offline activities, and treating any underlying anxiety, depression or attention difficulty.
If a setback happens
Returning to heavier use is common. The plan is reviewed and continued rather than abandoned.
Longer term
Many people reach a balanced relationship with gaming and the internet, with use that fits around life rather than taking it over.
What's normal — and not a worry
  • Urges to game or go online that come in waves and gradually ease
  • Irritability, boredom or low mood in the first days of cutting down
  • Ups and downs in motivation as new routines bed in
  • Some family friction while limits are agreed and tested
  • Gradual rather than sudden improvement in sleep, mood and daily life

Aftercare

  • Keep to the routines and realistic limits you have agreed, rather than sudden total bans.
  • Build in offline activities, exercise, sleep and social contact that compete with screen time.
  • Stay connected to any therapy or support, and keep parents or carers involved for young people.
  • Keep treating any underlying anxiety, depression or attention difficulty.
  • Watch for and act on signs of low mood or withdrawal when use is reduced.
  • Agree who to contact if things slip or if mood drops significantly.
  • Keep crisis numbers to hand, including Childline 0800 1111 for under-19s.
Before your treatment
  • Agreed, realistic limits and routines written down
  • A list of offline activities to build into the week
  • Details of any therapy, support or follow-up
  • A plan for any underlying mental health treatment
  • Crisis numbers saved: 999, Samaritans 116 123, Childline 0800 1111
  • Agreement on who to contact after a setback

⚠ Get urgent help if…

  • Thoughts of self-harm or suicide — call 999 or the Samaritans free on 116 123 (Childline 0800 1111 for under-19s)
  • Severe withdrawal from friends, family, school or work
  • Marked drop in mood, or new or worsening anxiety or depression
  • Not eating, sleeping or attending to basic health because of gaming or internet use
  • Aggression or extreme distress when access is limited
  • Signs that gaming or use is masking another serious problem
  • A child or young person who seems unsafe, very low or at risk online

Who to contact: your clinician, clinic or test provider first (keep their number to hand). For urgent advice when you can't reach them, call NHS 111. In an emergency, call 999.

General guidance — it doesn't replace the specific advice your psychiatrist gives you.

Results & realistic expectations

A good outcome is a more balanced, controllable relationship with gaming and the internet, with daily life, sleep, relationships and mood improving, and any underlying condition treated. It is judged by life getting better, not simply by hours cut.

Support cannot promise to "cure" an addiction, partly because the science is still developing and partly because every person is different. It can help you or your child regain control where use is genuinely harmful, and make sure real distress is taken seriously without over-labelling normal behaviour.

How long it lasts

For most people this is about reaching a sustainable balance rather than a one-off fix. Habits can drift back, especially at times of stress or boredom, so keeping helpful routines and offline activities in place matters. Where an underlying condition was driving the use, keeping that treated is key to lasting change.

Related tests, treatments or support

Support for gaming or internet use is often combined with treatment for anxiety, depression, ADHD or social difficulties, and with family or school support for young people. Where another mental illness is present, both should be addressed together rather than separately.

Follow-up & long-term care

Follow-up is usually through ongoing therapy or support sessions and review of how daily life is improving. For young people, this often includes parents or carers and sometimes school. After a setback, more frequent contact is normal. Ask who your main contact is and how to get help quickly if mood drops or things slip.

  • Keep helpful routines and realistic limits in place
  • Maintain offline activities, exercise, sleep and social contact
  • Continue treatment for any underlying mental health condition
  • Stay alert to drift back to heavy use at times of stress
  • Keep family and, where relevant, school involved for young people

Repeat, follow-on and what comes next

  • Assessments may conclude that use is heavy but not a disorder, and the plan should reflect that honestly.
  • Setbacks and drift back to heavy use are common and lead to the plan being revised, not abandoned.
  • If an underlying condition emerges, the focus of treatment may shift towards it.

Ask what happens if the result is unclear or needs repeating, and what is included if further tests or follow-up are needed.

What good aftercare looks like

  • An honest formulation that separates real harm from ordinary heavy use.
  • A plan that builds realistic limits and offline life rather than relying on bans.
  • Treatment of any underlying mental health condition, coordinated with this work.
  • Family and, where relevant, school involvement for children and young people.
  • A clear route to urgent help if mood drops or there are safety concerns.

What affects the cost

Costs vary a great deal between people and providers, and we don't publish prices. What matters is understanding what drives the cost and making sure your quote is complete. The main things that affect it:

  • Whether you use NHS and free services or pay for private assessment and therapy
  • Number and length of therapy sessions
  • Whether family or parenting support is included
  • Whether assessment and treatment of an underlying condition is part of the plan
  • Whether a specialist or multidisciplinary team is involved
  • How much ongoing support and follow-up is provided
Make sure your written quote includes
  • The clinician's fee and their experience with behavioural addictions and young people
  • What the assessment includes and whether it considers underlying conditions
  • How many sessions are included and what they cover
  • Whether family or school involvement is included where relevant
  • What follow-up and support is available after the main sessions
  • The cancellation and missed-appointment policy

On the NHS? NHS support is available, including a specialist clinic for internet-related behavioural addictions and general mental health services, though access can be limited; private therapy is sometimes used for speed or choice.

You're entitled to your total cost in writing — including reports, follow-up and what happens if the result is inconclusive — before you decide.

Choosing a specialist safely

  • Check the psychiatrist is on the GMC Specialist Register for this area.
  • Make sure they work at a CQC-registered service, and look for membership of the relevant Royal College or professional body.
  • You're entitled to time to consider and to have your questions answered before you agree — the psychiatrist who looks after you should explain it, not a salesperson.
  • Be wary of pressure: time-limited offers or deposits taken before you've had time to think are red flags, not bargains.
  • You're entitled to your total cost in writing — including any follow-up — before you decide.

How Vuemedics verifies every consultant →

Questions to ask your medical professional

Take this to your consultation. A good psychiatrist will welcome every one of these.

  • Is this genuinely out of control and harmful, or heavy but manageable use?
  • What underlying problems, such as anxiety or low mood, might be involved?
  • What does the evidence actually support for treatment, given the uncertainty?
  • What realistic limits and routines would help, rather than a total ban?
  • For my child, how will school and family be involved, and what about safeguarding?
  • What should I do if mood drops or things slip?
  • Are you on the GMC Specialist Register for this area, and which Royal College or professional body are you a member of?
  • Will you be the psychiatrist who carries out my treatment, and who looks after me afterwards?
  • What are the risks for someone like me, and how often do your own patients have a problem or need it repeated or redone?
  • What does a realistic result look like — and what can this treatment not achieve?
  • What are my options, including waiting, doing nothing for now, or choosing a different approach?
  • Can I have written information, results and aftercare instructions in a format I can use, including any accessibility or communication support I need?
  • What is the total cost in writing, including any follow-ups, and how much time do I have to decide?

Frequently asked questions

Is gaming addiction a real diagnosis?
Gaming disorder is recognised by the World Health Organisation in ICD-11, defined by loss of control, gaming taking priority over other activities, and continuing despite harm, usually over at least 12 months. But WHO is clear it affects only a small proportion of people who game. Broader "internet addiction" is not an agreed single diagnosis.
How much gaming or screen time is too much?
There is no set number of hours that defines a problem. What matters is whether use is genuinely out of control and harming daily life over time, not the total time spent. Lots of gaming is not the same as a disorder.
Can I get help on the NHS?
Yes, NHS support exists, including a specialist clinic for behavioural addictions related to internet use, and general mental health services. Access can be limited and demand is high, so your GP or local services are a good starting point.
Should I just ban my child from gaming?
Sudden total bans often backfire and can mask the real issue. Good support usually means realistic limits, building offline activities, keeping communication open and treating any underlying problem, rather than a blanket ban.
Is medication used?
There is no specific medication for gaming or internet use itself. Medication may be considered for an underlying condition such as depression, anxiety or ADHD if one is present, decided with a clinician.
Is it confidential?
Yes, the same confidentiality rules apply as in other mental health care. For children and young people, parents or carers are usually involved, and information is shared if there is a safeguarding or safety concern; staff will explain this.

Find a verified psychiatrist for gaming and internet addiction

Every consultant is GMC-checked and independently reviewed. Search by postcode and distance, or switch to a map. Ordered by rating, relevance and recency — never by who pays.

How we made this page

Medically reviewed by a GMC-registered consultant. Written in plain English, checked against NHS, NICE, GMC and relevant Royal College / specialist-society guidance, and kept under review. No clinic paid to appear on this page, and we publish no pricing. This is general information to help you prepare — it is not a substitute for advice from your own clinician. How we review our guides →

Source hierarchy: UK regulator and NHS/NICE guidance first, then relevant Royal College or specialist-society guidance, then peer-reviewed evidence for procedure-specific figures where available.

Sources & standards: WHO — Gaming disorder (ICD-11) Q&A Royal College of Psychiatrists — response to ICD-11 gaming disorder RCPsych blog — ICD-11's new gaming disorder Gaming disorder in the ICD-11: the state of the game — PMC NHS — find mental health support services Childline (under-19s) — 0800 1111

Reviews reflect patients' experience of care, not clinical outcomes. For procedure volumes and outcome data see PHIN.

Last medically reviewed 2026-09-21. Spotted something wrong or out of date? Report an error in this guide.

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